This paper aims to present a proposed model for designing 3D virtual learning environments in the light of employing a gamification strategy as a model that is guided by its stages and steps to develop student engagement at Mansoura University in Egypt. The methodology used in the identification of successful strategies and practices is based on reviewing the literature about the concept of the 3D virtual learning environment, its importance, and when to use it in the educational process. In addition, it reviews the strategy of gamification, its components, and its designing steps frameworks. Examples and suggestions are included. As well as it reviews the concept of student engagement, its importance, and its relation with a 3D virtual learning environment. The findings help stakeholders at higher education institutions to propose a framework. This framework integrates three-Dimensional Virtual Learning Environments based on gamification strategy to engage students in delivering engaging content.
السجيني, وليد تاج الدين, & الصباغ, حسن عبد العزيز. (2021). Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement. مجلة تکنولوجيا التعليم والتعلم الرقمى, 2(4), 55-84. doi: 10.21608/jetdl.2021.89196.1005
MLA
وليد تاج الدين السجيني; حسن عبد العزيز الصباغ. "Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement". مجلة تکنولوجيا التعليم والتعلم الرقمى, 2, 4, 2021, 55-84. doi: 10.21608/jetdl.2021.89196.1005
HARVARD
السجيني, وليد تاج الدين, الصباغ, حسن عبد العزيز. (2021). 'Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement', مجلة تکنولوجيا التعليم والتعلم الرقمى, 2(4), pp. 55-84. doi: 10.21608/jetdl.2021.89196.1005
VANCOUVER
السجيني, وليد تاج الدين, الصباغ, حسن عبد العزيز. Proposed Model for Designing Three-Dimensional Virtual Environment Based on Gamification Strategy to Develop Student Engagement. مجلة تکنولوجيا التعليم والتعلم الرقمى, 2021; 2(4): 55-84. doi: 10.21608/jetdl.2021.89196.1005